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Title: They certainly created WoW to be an MMO
Tags: WOW Classic Gold
Blog Entry: After playing through Classic WoW, and then seeing the WOW TBC Gold work that Blizzard made in creating honey-to do tasks that keep players engaged in Burning Crusade, with rep farming and heroic Dungeon grinds, it was evident to me that the game is just a hamsterwheel. Activision was greedy, and they needed sub-goals. If this isn't the best game strategy for you It could be because you weren't happy with the experience or the players you played with. This is also a wonderful game strategy for some people. I learned that I actually enjoy having the blizzard treadmill sometimes, whether It's Classic, Diablo, or even retail. It's all about what it is, not for what it's not. They certainly created WoW to be an MMO, so it's not just a "one-off game that players enjoy only because of their friends . Whether it's a social or social gathering, I'm almost certain that this sort of thinking was involved in the development. It was 2004, when people were not talking or surfing the internet for socializing in the same way as they are today, or even 10 years ago. The formula you're using is a bit loose and easy to understand because it was supposed to be hidden through a social interaction that was at the time unique, which means it always had an effect on the person. I think they were planning using that additional layer of the situation. Truth. Sub-games are how they work. They are incentivised to add grinds to keep you on the treadmill. This is the thing I find most impressive about FXiv. It's designed so that there's no time wasted gating they've stated clearly that it's okay to desubscribe during to content that isn't being updated and will not be left in the lurch. They value the time of their players way more than blizzard and are aware that in order to keep the sub count in check, they need to produce better content. If I could be a player in Azeroth, but had Square Enix as my boss, I'd probably be gamer nuts all over. I'd love to see more diversity of meaningful and thematically-focused quests. The quests are essentially the same as "go to find chests that contain x" or "go kill the x creature y" or simply "go to location "x and engage with "y". Some of the missions simply to go to the old ruin, and then collect some rivets... or visit a waterfall and set up an easel. They're not very interesting or significance to the world. (Admittedly certain do, such as the Pastor Walsh quest line, but it's not a common occurrence.) A greater variety in kinds and characteristics of the enemies that I come across is an added benefit. From the dryad archer, to the lost archer, archers cheap WOW TBC Classic Gold all behave exactly the same. All the lost are simply copied-pasted names and then renamed. To make the world seem complete it is necessary to have more differentiation among them.